| 1. | All vertices are clipped by the top plane of the viewing frustum 所有顶点都被视图截锥的顶平面所剪裁。 |
| 2. | All vertices are clipped by the left plane of the viewing frustum 所有顶点都被视图截锥的左平面所剪裁。 |
| 3. | All vertices are clipped by the back plane of the viewing frustum 所有顶点都被视图截锥的后平面所剪辑。 |
| 4. | All vertices are clipped by the right plane of the viewing frustum 所有顶点都被视图截锥的右平面所剪裁。 |
| 5. | All vertices are clipped by the front plane of the viewing frustum 所有顶点都被视图截锥的前平面所剪辑。 |
| 6. | All vertices are clipped by the bottom plane of the viewing frustum 所有顶点都被视图截锥的底平面所剪裁。 |
| 7. | Fast rendering method based on view frustum culling and image caching 基于视域剔除和图像缓存技术的复杂场景快速绘制方法 |
| 8. | If a vertex is inside of the viewing frustum , its screen coordinates are computed 如果顶点在视锥平截体内部,则会计算其屏幕坐标。 |
| 9. | To understand this , we must first take a brief look at the characteristics of the viewing frustum 要理解这点,我们首先必须简要了解一下试图锥截体的特征。 |
| 10. | Faces can be culled using a number of techniques including back face , view frustum , and occlusion culling 可以使用许多方法来剔除面,包括背面剔除、视图截锥剔除和遮面剔除。 |